Wednesday, June 06, 2012

NaCL - Google Native Client - Chrome OS

Google Native Client (NaCl) is a sandboxing technology for running a subset of Intel x86 or ARM native code using software-based fault isolation. It is proposed for safely running native code from a web browser, allowing web-based applications to run at near-native speeds, which aligns well with Google's plans with Chrome OS. It may also be used for securing browser plugins, and in the future parts of other applications or full applications.

To demonstrate the readiness of the technology, on 9 December 2011, Google announced the availability of several new Chrome-only versions of games known for their rich and processor-intensive graphics, including Bastion. NaCl runs hardware-accelerated 3D graphics (via OpenGL ES 2.0), sandboxed local file storage, dynamic loading, full screen mode, and mouse capture. There are also plans to make NaCl available on handheld devices


Supports the Pepper C & C++ API for writing web applications. 

https://developers.google.com/native-client/

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